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Art3misZer0

18 Game Reviews w/ Response

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The range of enemies is too high, especially considering how small the areas are.
There's hardly any room to kite the enemies in. Often I found the best solution was just to stand in the middle and mow them down hoping I wouldn't get overrun. If I tried to strafe around and kite the enemies I would often get overrun since enemies would come from all directions constantly, and if one of the bomb guys spawned it was almost always a death sentence.
I found the boss to be way easier compared to just the normal enemies. Since it was possible to run around and dodge its attacks compared to having to resort to standing still and just shooting.

saltandpixel responds:

I'm still fine tuning the balance of enemies vs death, with respect to some of the features not present in the demo. The suicide bombers can be avoided once you understand their hit box distance - but I'm considering shorting the range. Thanks for leaving a review, this helps a lot.

Doesn't really translate that well to a game. All you do is select a marble and then stare at a screen for a few seconds, nothing really interesting happens and there's really no gameplay.

nyceneezy responds:

Thanks for the review. I guess in the era of idle games everywhere it is getting harder to define what is a 'game'.

The pull to the right is too hard and the pull to the left should be the same strength as the pull to the right

ParkerBurns responds:

They are programmed with the same speed. Unsure what you mean exactly but I will take a further look.

Great game! It would be nice for more towers tough.

jeffsRamos responds:

Hi, I update new level, if you wuold play again =D
http://www.newgrounds.com/portal/view/615703

Awesome game! Really fun and entertaining.
But I ran into a pretty big bug. When ever I ate one of the white pills that turns the ghost into blue ghosts that you can eat, they would never turn back to their original state. Unless I ate them.
Which means that you can eat one of those pills at the beginning of a level and then complete it without worrying about dying.

Cyberdevil responds:

It's more like an unwanted feature since I couldn't figure out how to change it, but thanks for the comment! :)

It's alright. Nothing really exceptional but not bad either. It's an alright "joke"

VioletVulpine responds:

why do people review this shit.

Not really good. The art was poorly done (no offence) and the bosses were really repetitive.

VioletVulpine responds:

How was the art badly done? I like how you didn't comment on ANY other aspect other than
BOSSESTOOSHORT
BADGRAPHICS
BADGAME

Awesome game. Takes eye to hand coordination as well as good reflexes.

ambidexterousgames responds:

That's what I was going for ! :D

This was a really bad game. I stopped playing at day 4 since I couldn't take it anymore.

Day 1: It seems like I was only able to choose platformer, the other genres started flying faster or slower when I fired the ball. The idea of choosing the genre is great, but it's not so great when it's fake and you're only able to choose one of them.

Day 2: This one was alright, although he block gained momentum way to slow.

Day 3: Really poor made, the enemies looked like they shot/moved randomly. The random shoots where fine since they where so small, but the boxes where way to big to move around randomly. It seems like you tried to make the game hard, but there's a big difference to making a hard game and making a game where the enemy behaves randomly.

Day 4: The 5 hearts where really greata, but the addition of those bread crumps really destroyed it. They where so small and there where so many of them that you almost couldn't dodge them.

JeffersonTD responds:

Day 1: I didn't have the time to make more real choices. ;) It would have easily exploded the amount of required content. Now there is only "one right choice". :)

Day 2: I will keep that criticism in mind, when making something more elaborate.

Day 3: What's wrong with random in general, as long as it makes sense in the game's world and doesn't cause totally unfair situations? I think randomness is mostly a good thing as it makes the gaming experience more dynamic! Besides, the boxes don't have random movement. They follow a simple sinewave but just don't go through obstacles.

Day 4: You did find something positive in the hearts at least. ;) "Almost" couldn't? Isn't that good - challenging but still possible? :)

At least you tried a few levels and found something positive so giving no stars is kind of harsh.

It's a nice game. But the gig buttons are bugged. On the second one, it shows I need 1 pop to play the gig, but when I hover over it it changes to 0,5 pop.

The 4th and 5th are also bugged, the text is the only thing that's clickable. Which is really annoying.

GimmeSumJava responds:

Gah! I thought I fixed those!

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